var e = require;
var t = module;
var n = exports;
Object.defineProperty(n, "__esModule", {
    value: !0
});
var o = e("RecorderPanel"),
i = cc._decorator,
a = i.ccclass,
r = i.property,
s = function(e) {
    __extends(t, e);
    function t() {
        var t = null !== e && e.apply(this, arguments) || this;
        t.label = null;
        t.panel = null;
        return t
    }
    n = t;
    t.prototype.onLoad = function() {
        n.Instance = this
    };
    t.prototype.start = function() {};
    t.prototype.showTip = function(e) {
        o.default.GamePause = !0;
        this.panel.active = !0;
        this.label.string = e
    };
    t.prototype.closePanel = function() {
        if (this.panel.active) {
            this.panel.active = !1;
            o.default.GamePause = !1
        }
    };
    var n;
    t.Instance = null;
    __decorate([r(cc.Label)], t.prototype, "label", void 0);
    __decorate([r(cc.Node)], t.prototype, "panel", void 0);
    return n = __decorate([a], t)
} (cc.Component);
n.default = s